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Social Gaming and Virtual Goods Market Size

According to an eMarketer report the social gaming is expected to be $1bil business this year, with the virtual goods market reaching $653mil.

Can you say why am I posting this?

Hint: I know at least 1 NoSQL databases that is heavily used by one major player in these market. And probably other NoSQL databases will be used considering the massive amount of data the social gaming needs to handle.

Original title and link: Social Gaming and Virtual Goods Market Size (NoSQL databases © myNoSQL)